Archive for January, 2010
Education Learning Games
Thursday, January 28th, 2010

Video Games And Learning
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Time Timer, 8 Inch $19.74 This timer can be used to solve time perception problems at all ages and ability levels. Everything you love about the Time Timer with an audible BEEP when time is up! The 8-inch audible option can be turned on or off for a purely visual experience if required. This is perfect for timed activities and for getting ready. The timer runs on battery operated quartz movement and can be free standing or… |
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United States Placemat by M. Ruskin $1.99 Make learning fun with an educational placemat. An educational experience for the entire family. Age: 4,5,6,7,8,9,10,11,12,Adult Manufacturer: M. Ruskin… |
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World Placemat by M. Ruskin $2.95 Make learning fun with an educational placemat. An educational experience for the entire family. Age: 4,5,6,7,8,9,10,11,12,Adult Manufacturer: M. Ruskin… |
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Baby Signing Time Volume 1 DVD $13.99 BABY SIGNING TIME VOL 1 – DVD Movie… |
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Sesame Street: Guess That Shape and Color $3.99 You’re invited to play a shapes guessing game with Elmo and Zoe and their friends. From squares and circles to ovals and octagons, shapes are everywhere. Can the Sesame Street gang find seven squares before the mouse climbs up the clock? And the fun isn’t finished yet. Elmo and Zoe also must find a gorgeous rainbow of fabulous food choices. Can your preschooler help them out? Join everyone’s favor… |
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Baby Songs – ABC, 123, Colors & Shapes $14.95 Don’t be concerned that this video doesn’t have familiar characters on the cover (no purple dinos, no brightly colored space alien babies). This proven series of colorful musical videos is a winner, and the latest, Baby Songs ABC, 123 is no exception. Designed for toddlers to 2- to 6-year-olds, this video combines color and movement–and, importantly, other children–to help young viewers reme… |
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Learning Resources LER6900 Time Tracker Programmable Electronic Timer $18.77 It’s never been easier or more fun to keep kids on track with this unique lighted electronic timer. You can easily program green, yellow and red sections and six sound effects to indicate that time is running out. With 180 degree viewing, it teaches time management. Perfect for: Study sessions, Projects, Tests, Experiments, Practice sessions, Classroom Assignments, Cooking, Hearing impaired and hu… |
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Yacker Tracker $76.30 A great self-monitoring traffic light sound meter! This unique 17 1/8″ traffic light is perfect for teachers to monitor noise levels in the classroom. The Yacker Tracker looks like a genuine stoplight and can stand on its own or be wall mounted; it’s computerized with an adjustable sound level meter (effective from 40 dB to 120dB). The teacher sets the sound level and the green light stays lit unt… |
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Learning Resources Safety Goggles $3.06 Teach safe practices with these vinyl goggles with secure straps…. |
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Schoolhouse Rock! (Special 30th Anniversary Edition) $10.00 Schoolhouse Rock the timeless collection of animated songs that taught an entire generation that “Knowledge Is Power” is on DVD for the first time in this Ultimate Collector’s Edition 2-disc set.Now every day can feel like Saturday morning as you sing along with “I’m Just A Bill” “Three Is A Magic Number” “Interjections!” and the rest of your favorite tunes. Featuring a catchy new animated song b… |
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Digital Games and Learning $96.59 Why do we have to scrutinize the influence of digital games in todays education? Today, our children are immersed in electronic media. They are starting to expose and to use technologies and media at a much younger age than previously thought. As a matter of fact, the uses of computerassisted instruction (CAI) and multimedia in education have been parts of the instructional system. Interestingly, despite having the same multimedia capability as CAI software, the potential learning impact of digital games is often discounted by parents and educators. This negative impression toward children playing digital games comes from results of outdated studies about childrens gameplaying behaviors. The purpose of this book is to raise the level of awareness of the importance of digital games in child learning. This study tries to create a connection between digital games with childrens cognition and determine if digital games facilitate childrens cognitive learning processes. The book is addressed to professionals in instructional technology like educators and instruction designers. It is also directed towards researchers in childrens play, computer and video games, and instructional materials. Author: Chuang, Tsung Yen Binding Type: Paperback Number of Pages: 144 Publication Date: 2007/10/01 Language: English Dimensions: 9.61 x 6.69 x 0.31 inches |
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Learning to Play : Exploring the Future of Education with Video Games $32.13 No Synopsis Available |
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Children Designing Games Learning Environmental Science $146.58 Among educational researchers and practitioners, there is a growing interest in employing computer games for pedagogical purposes. The purposes of Children Designing Games were to investigate how designing computer games affected the development of students environmental knowledge, programming knowledge, environmental awareness and interest in computers. It also explored the nature of the artifacts developed and the types of knowledge represented therein. Children Designing Games, thus, presents the project that integrated a technology education class and a science class where 5th graders learned about environmental issues by designing games that involved environmental concepts. Children Designing Games explores how elementary school students design educational games for younger students to learn about environmental awareness and the types of learning processes and outcomes that result. Author: Baytak, Ahmet Binding Type: Paperback Number of Pages: 172 Publication Date: 2010/02/25 Language: English Dimensions: 5.98 x 9.01 x 0.39 inches |
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Museums at Play: Games, Interaction and Learning $268.24 Museums are using games in many innovative ways for interpretation, education, marketing, outreach and events. Museums at Play provides an extraordinary and comprehensive international overview of the development, use and evaluation of games within museum and cultural contexts, through over 40 detailed case studies. It also draws on the experience of game designers and theorists and explores the range of new opportunities for interactivity using gaming. Contributors include specialists from worldclass institutions including The British Museum, Smithsonian Institution, Science Museum, Tate, and the Walker Art Center as well as leading game developers, curators, designers, and educators from some fourteen countries. Author: Beale, Katy Binding Type: Hardcover Number of Pages: 654 Publication Date: 2011/08/28 Language: English Dimensions: 8.50 x 5.51 x 1.56 inches |
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Learning Online With Games, Simulations, And Virtual Worlds: Strategies For Online Instruction $18.09 Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." – Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." – Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." – Rick Van Sant, professor of learning and technology, Ferris State University |
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Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction $30.99 Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." — Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." — Rick Van Sant, professor of learning and technology, Ferris State University |
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Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education $39.11 No Synopsis Available |
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Learning with Digital Games : A Practical Guide to Engaging Students in Higher Education $118.58 No Synopsis Available |
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Mathematics Education for a New Era : Video Games as a Medium for Learning $29.2 No Synopsis Available |
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World Mosaics 5 $19.99 “World Mosaics 5 features more than 150 story-mode puzzles! After restoring the Atlantis World Museum, you have been accepted into the Grand Pelasgian University to become an apprentice in Chronology! Solve pictographic puzzles while learning about the origins of Mardi Gras, Oktoberfest, Chinese New Year, and other world holidays as you progress throughout your classes. Graduate to become a Chronologist in World Mosaics 5, a fun and exciting puzzle game!” |
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Nancy Drew: Secret of the Scarlet Hand $9.99 “Between cases, Nancy Drew has taken an internship as Deputy Curator at the Beech Hill Museum in Washington, D.C. But Nancy soon discovers she will be doing more than learning about ancient Mayan artifacts-there have been a series of thefts and the only clue left behind in a mysterious scarlet handprint! Will Nancy be able to put the pieces of this ancient puzzle together? Or will the mystery remain entombed forever? Dare to Playâ„¢ in Nancy Drew: Secret of the Scarlet Hand!” |
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Fruits, Inc $9.99 “Brooke, a major in business administration, has inherited a fruit farm from her grandmother. Full of plans and dreams about it, she needs to start learning everything about fruit farms in order to create a fresh fruit empire! Help Brooke expand across the neighborhood, selling fruits and growing as a business, while always taking care of both people and the environment. Roll up your sleeves and build a fruit empire from almost nothing in Fruits, Inc!” |
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Voodoo Whisperer: Curse of a Legend – Collector’s Edition $19.99 “The Collector’s Edition of Voodoo Whisperer: Curse of a Legend is a chilling hidden object game set in 19th century New Orleans! Mentored by one of the most powerful voodoo priestesses in the world, Lillian is slowly learning to use her power. But, a dark force has settled over New Orleans, and Lillian’s teacher has been cursed. The entire town has been put into a deep sleep by a mysterious evil force. Help Lillian and her allies to reveal the dark secrets of voodoo in order to save her teacher and friends in this special Collector’s Edition of Voodoo Whisperer: Curse of a Legend!” |
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Bible Learning Games 3-4 $10.99 “The creative games and activities in Bible Learning Games encourage preschool and elementary children’s spiritual and physical growth. Each book contains games which teach Christian values such as cooperation, patience, friendship, and kindness. As they play, children absorb Bible truths, improve mental and physical skills, and learn to interact with other children and adults.A Bible memory verse and tips for teaching and discussing Bible concepts are also included to help make each game an effective learning tool in any classroom.Each game is easy to learn and comes with complete instructions and illustrations to ensure immediate success. Patterns and instructions may be reproduced for classroom use.” |
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Debriefing in Simulation Games $111.53 Debriefing is central to the experiential learning process, yet simulation game research studies seldom have focused on it. Properly designed simulation games with debriefing potentially provide a means to engage students in thoughtful, engaging, and worthwhile learning that is consistent with the contemporary goals of education. A small number of prior studies found debriefing had a positive effect on cognitive learning. However, the studies with positive results are too few and too contradictory as a result of problematic designs to warrant generalizations from the findings. The participants for this study were 238 students in state mandated economics classes. A variety of immediate and retention posttest measures were utilized to assess the levels of cognitive learning and interest on four randomly assigned alternative treatments. Data were analyzed by means of descriptive statistics, analysis of variance, and effect sizes. Findings from this sample supported previous research results that indicated debriefing has a positive immediate effect on cognitive learning. The implications of the results and suggestions for future research were discussed in detail. Author: Feinberg, Joseph Binding Type: Paperback Number of Pages: 104 Publication Date: 2011/07/21 Language: English Dimensions: 9.00 x 6.00 x 0.25 inches |
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Phonics: Games & Learning Activities $15.99 With this wide assortment of hands-on lessons and ready-to-use support materials, teachers can meet the individual learning needs of all their students. |
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Learning Communities in Education $307.48 Learning Communities in Education explores the theory and practice of learning communities from an international perspective. Covering primary/elementary, secondary and tertiary levels in a variety of educational contexts, leading researchers discuss: theoretical issues and debate processes and strategies for creating learning communities learning communities in actionThe current experience of the learning community is examined with reference to case studies from England, Ireland, Canada, the USA and Australia. With comprehensive coverage of this muchdebated topic and a careful balance between theoretical analysis and casestudy material, Learning Communities in Education will be a valuable addition to the literature in this field. Author: Retallick, John/ Coombe, Kennece/ Cocklin, Barry Series Title: Routledge Research in Education Series Number: 1 Binding Type: Hardcover Number of Pages: 312 Publication Date: 1999/06/28 Language: English Dimensions: 6.14 x 9.21 x 0.81 inches |
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Reflections On Education And Learning $3.99 This book outlines a paradigm shift concerning education, schools, learning, the Constitution, and the Bill of Rights. The book explores themes ranging from: religion and science: to: issues of public policy and, in the process, puts forth a perspective which argues that much of what goes on with respect to education is inconsistent with an array of principles inherent in the amended Constitution. |
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The Education Center TEC61023 Learning Centers Gr K1 The Best Of The Mailbox $31.1 These handy resources are packed full of creative learningcenter ideas. Your students will get the benefit of handson learning with the best learningcenter games and activities from THE MAILBOX magazine. Now featuring readytogo fullcolor tearout pieces for select centers. 128 pages. |
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The Education Center TEC61024 Learning Centers Best Of The Mailbx Gr 23 $30.45 These handy resources are packed full of creative learningcenter ideas. Your students will get the benefit of handson learning with the best learningcenter games and activities from THE MAILBOX magazine. Now featuring readytogo fullcolor tearout pieces for select centers. 128 pages. |
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THE EDUCATION CENTER TEC61022 LEARNING CENTERS PRESCHOOL THE BEST OF THE MAILBOX $31.1 These handy resources are packed full of creative learningcenter ideas. Your students will get the benefit of handson learning with the best learningcenter games and activities from THE MAILBOX magazine. Now featuring readytogo fullcolor tearout pieces for select centers 128 pages. |
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Uncommon Learning: Thoreau On Education $6.29 "It is only when we forget our learning that we begin to know " Thoreau wrote. Ideas about education permeate Thoreau’s writing. Uncommon Learning brings those ideas together in a single volume for the first time. |
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Academy Of Management Learning And Education $99 Academy Of Management Learning And Education is part of the General family of magazines. It is generally sold to individuals and businesses and quite often can be found in a reception room or waiting room of a company or a professional office like a dentist, doctor, health club, gym, or beauty and hair salon. A full year magazine subscription to Academy Of Management Learning And Education includes issues delivered right to your mailbox. |
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Flexible Learning in Higher Education $82.76 Analyzing the collective experiences of staff from a variety of departments within organizations of higher and further education, this study demonstrates how flexible learning strategies have been adopted to face new challenges. Author: Wade, Hodgkinso/ Wade, Winnie/ Hodgkinso, Keith Series Title: Teaching and Learning in Higher Education Binding Type: Paperback Number of Pages: 176 Publication Date: 1994/12/01 Language: English Dimensions: 6.14 x 9.21 x 0.33 inches |
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Amazing Learning Games with Rayman $86.03 Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Amazing Learning Games With Rayman is an educational computer game released for the PC by Ubisoft. It was rereleased in 1999 as Rayman Learning Centre. The main goal of the project was to let kids have an involving game experience, while still teaching necessary concepts in Language Arts and Maths. The British version of the game is known as Rayman JuniorThis time, Mr. Dark has stolen the Book of Knowledge, and Rayman is called to retrieve it. A more kidoriented, educational game, this had the player answer questions while playing the game. A right answer would keep Rayman alive, but a wrong one would send him to his doom. It featured three skill levels: first, second, and third grade. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 104 Publication Date: 2011/03/09 Language: English Dimensions: 5.98 x 9.02 x 0.25 inches |
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Games for Fun, Fitness and Learning $28.94 This is the Australian edition of a games book for parents, teachers, childcare workers, Cub Scout leaders, homeschooling families, and anyone else who supervises or entertains children. The book contains 339 activities, and is divided into three main sections: physical and mental, life skill, and educational. The physical and mental games are for fun and fitness, and can be enjoyed at birthday parties, family gettogethers and weekend outings. The life skill games are designed especially for Cub and Brownie Leaders, and include map and compass reading, knotting, first aid, home safety and outdoor cooking. The educational games include fun activities in maths, English, science, history, geography, foreign languages, art and music. Teachers and homeschooling families will find this section instructive, stimulating and very unusual. The games are suitable for 7 to 17 year olds, and some of the activities will stretch the minds of even the cleverest teenagers. Author: Wyldeck, Kathi Binding Type: Paperback Number of Pages: 184 Publication Date: 2008/01/01 Language: English Dimensions: 11.00 x 8.25 x 0.39 inches |
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Bible Learning Games Ages 4-5 $10.99 “The creative games and activities in BIBLE LEARNING GAMES encourage preschool and elementary children’s spiritual and physical growth. Each book contains games which teach Christian values such as cooperation, patience, friendship, and kindness. As they play, children absorb Bible truths, improve mental and physical skills, and learn to interact with other children and adults.A Bible memory verse and tips for teaching and discussing Bible concepts are also included to help make each game an effective learning tool in any classroom.Each game is easy to learn and comes with complete instructions and illustrations to ensure immediate success. Patterns and instructions may be reproduced for classroom use.” |
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Bible Learning Games Ages 2-3 $10.99 “The creative games and activities in BIBLE LEARNING GAMES encourage preschool and elementary children’s spiritual and physical growth. Each book contains games which teach Christian values such as cooperation, patience, friendship, and kindness. As they play, children absorb Bible truths, improve mental and physical skills, and learn to interact with other children and adults.A Bible memory verse and tips for teaching and discussing Bible concepts are also included to help make each game an effective learning tool in any classroom.Each game is easy to learn and comes with complete instructions and illustrations to ensure immediate success. Patterns and instructions may be reproduced for classroom use.” |
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Teaching Physical Education for Learning $61.67 Focusing on physical education for kindergarten through grade 12, this user-friendly text emphasizes teaching strategies, theories, and skills to give students a foundation for designing an effective learning experience. This new edition focuses on the Physical Education National Beginning Teaching Standards with updates in assessment and student motivation, and the addition of a brief introduction to Mosston’s styles of teaching. |
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Games for Learning By Kaye, Peggy $22.91 Offers more than seventy entertaining and educational games designed to help children master important areas of the school curriculum Author: Kaye, Peggy Subtitle: Ten Minutes a Day to Help Your Child Do Well in School/from Kindergarten to Third Grade Publication Date: 1991/08/01 Binding Type: Paperback Language: English Depth: 0.75 Width: 7.25 Height: 8.25 |
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Adventure Education: An Introduction $29.79 Adventure Education is a form of experiential learning typically associated with activities involving risk, from cooperative games such as raft building to high adventure activities such as rock climbing. Adventure Education: An Introduction provides a comprehensive introduction to the planning, delivery and evaluation of Adventure Education, with a strong emphasis on professional practice and delivery. Written by a team of leading Adventure Educators who can draw upon an extensive experience base, the book explores the most important strategies for teaching, learning and implementation in Adventure Education. The book is fully illustrated throughout with real-world case studies and research surveying the key contemporary issues facing Adventure Education practitioners. This includes essentials for the adventure educator such as risk management and tailoring activities to meet specific learning needs as well as providing an insight into contemporary uses for adventure programmes. With outdoor and adventure activities being more popular than ever before, this book is essential reading for any student, teacher or practitioner looking to understand Adventure Education and develop their professional skills. |