Childrens Online Learning Games
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The Many Advantages Of Online Nutrition Games For Kids by Julian Hee
Many children do not eat properly these days. In fact, this may be one of the major reasons for the epidemic of obesity problems, that many younger people face. It might not be easy to teach children about the value and importance of proper eating. This is why online nutrition games for kids can be very important. Here is a look at some good reasons to introduce your children to these websites.
Negative Associations with Learning
Most children enjoy having fun and playing. However, they may not associate that with learning. Instead they may associate learning with negative things. For example, a child may not like getting up in the morning and getting ready for School. He or she may wish to simply stay home and play.
Another reason that children may have negative associations with learning, is the fact that they “have to” attend school. It can sometimes seem like they are being forced to do something. Children want to play and have fun, and anything that is forced upon them, they may resent.
Any time a child has a negative experience at school, it can be seen as a reason to not like learning. If a child is experiencing problems with classmates, this can cause a great deal of emotional pain. Some children might not wish to attend school at all, if they are being bullied. If parents can find a way to make learning interesting and fun, they may enjoy a great deal of success as parents.
The Value of Play
There are many websites that offer interesting things for children to do. Many children do not have a great deal of interest in a food pyramid, for example. However, if the pyramid is part of a game, it may capture their interest. At the same time, they can learn about the value of the different food groups.
If you go to any good search engine and search the terms “nutrition games for kids”, you will find a variety of websites that are geared for young minds. Many of the activities are interactive, and teach kids about proper eating habits.
Summary
Many young people are suffering from poor eating habits, these days. It is important for them to learn which foods are good for them, and why. Nutrition games for kids can teach young minds about the value of proper eating. At the same time, they can have fun and play. This combines the best of both worlds, and parents and children both benefit.
About the Author
Julian Hee is a fitness enthusiast and has started bodybuilding guide, which is dedicated to bodybuilding supplements: best protein powder, creatine monohydrate, meal replacement bar, glutamine, etc.
Learn Numbers Video at www.cookie.com
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Time Timer, 8 Inch $19.74 This timer can be used to solve time perception problems at all ages and ability levels. Everything you love about the Time Timer with an audible BEEP when time is up! The 8-inch audible option can be turned on or off for a purely visual experience if required. This is perfect for timed activities and for getting ready. The timer runs on battery operated quartz movement and can be free standing or… |
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Crocodile Creek’s Dinosaur Lunchbox $12.00 School lunches can now be more fun than ever with this beautifully-designed, well priced lunch box. Lunch box is 10″w x 7.5″h x 3″d. Special attention has been given to make certain that the lunchboxes currently offered by Crocodile Creek do conform to the current U.S. & European Consumer Product Safety Standards. Crocodile Creek lunchboxes are lead safe, 100% Phthalate and PVC free…. |
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Baby Signing Time Volume 1 DVD $13.99 BABY SIGNING TIME VOL 1 – DVD Movie… |
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Best of Elmo’s World DVD Collection $20.56 Three-disc set includes “Head to Toe with Elmo,” “Flowers, Bananas & More!,” and “Birthdays, Games & More!”… |
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Sesame Street: Guess That Shape and Color $3.99 You’re invited to play a shapes guessing game with Elmo and Zoe and their friends. From squares and circles to ovals and octagons, shapes are everywhere. Can the Sesame Street gang find seven squares before the mouse climbs up the clock? And the fun isn’t finished yet. Elmo and Zoe also must find a gorgeous rainbow of fabulous food choices. Can your preschooler help them out? Join everyone’s favor… |
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Schoolhouse Rock: Multiplication Classroom Edition [Interactive DVD] $21.06 Join the Schoolhouse Rock team as they explore math and multiplication with their unique style of irresistible melodies. This Classroom Edition DVD includes favorites such as Three is a Magic Number and My Hero Zero. Includes a bonus interactive assessment activity to reinforce key learnings, Public Performance Rights, and a printable educator’s guide…. |
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Leap Frog – Letter Factory [VHS] $6.93 Tad, Leap, and Lily hop from the pages of the amazingly popular Leap Pad learning toys onto the television screen in this attention grabbing phonics program. Tad’s disappointment at being unable to help his family with an important presentation at the letter factory quickly turns to excitement when he meets Professor Quigley and joins each of the letters of the alphabet in their own fun-filled cla… |
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Leap Frog – Talking Words Factory [VHS] $6.93 Building words is an exciting and empowering experience for young children (and frogs) who have mastered individual letters and their sounds. When young Tad wants to nominate his Dad for a “Best Dad” contest he asks his brother Leap and sister Lily for some help filling out the application. The three young frogs go see Professor Quigley at their Father’s Talking Word Factory for a little instructi… |
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Learning Resources LER6900 Time Tracker Programmable Electronic Timer $18.77 It’s never been easier or more fun to keep kids on track with this unique lighted electronic timer. You can easily program green, yellow and red sections and six sound effects to indicate that time is running out. With 180 degree viewing, it teaches time management. Perfect for: Study sessions, Projects, Tests, Experiments, Practice sessions, Classroom Assignments, Cooking, Hearing impaired and hu… |
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Sesame Street – Elmo’s Potty Time $7.21 Potty training can be fun! Create a positive potty time experience for your child with Elmo, Baby Bear, Grover, and other Sesame Street friends with Elmo’s Potty Time! This amusing and song-filled DVD teaches children that everyone – mothers, fathers, sisters, brothers, and even monsters-has to learn how to use the potty. Your child will learn that accidents are okay and that it takes time and pra… |
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List of Traditional Childrens Games $65.33 Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. This is a list of traditional childrens games. They are informal games, most often played by children without adult organisation, sometimes even despite the disapproval of adults. They are part of childrens street culture. There is a list of childrens party games in the article on party games. Childrens street culture refers to the cumulative culture created by young children. Collectively, this body of knowledge is passed down from one generation of urban children to the next, and can also be passed between different groups of children (e.g. in the form of crazes, but also in intergenerational mixing). It is most common in children between the ages of seven and twelve. It is strongest in urban working class industrial districts where children are traditionally free to play out in the streets for long periods without supervision. Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 72 Publication Date: 2011/03/22 Language: English Dimensions: 5.98 x 9.02 x 0.17 inches |
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Learning Online With Games, Simulations, And Virtual Worlds: Strategies For Online Instruction $18.09 Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." – Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." – Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." – Rick Van Sant, professor of learning and technology, Ferris State University |
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Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction $30.99 Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." — Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." — Rick Van Sant, professor of learning and technology, Ferris State University |
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Digital Games and Learning $96.59 Why do we have to scrutinize the influence of digital games in todays education? Today, our children are immersed in electronic media. They are starting to expose and to use technologies and media at a much younger age than previously thought. As a matter of fact, the uses of computerassisted instruction (CAI) and multimedia in education have been parts of the instructional system. Interestingly, despite having the same multimedia capability as CAI software, the potential learning impact of digital games is often discounted by parents and educators. This negative impression toward children playing digital games comes from results of outdated studies about childrens gameplaying behaviors. The purpose of this book is to raise the level of awareness of the importance of digital games in child learning. This study tries to create a connection between digital games with childrens cognition and determine if digital games facilitate childrens cognitive learning processes. The book is addressed to professionals in instructional technology like educators and instruction designers. It is also directed towards researchers in childrens play, computer and video games, and instructional materials. Author: Chuang, Tsung Yen Binding Type: Paperback Number of Pages: 144 Publication Date: 2007/10/01 Language: English Dimensions: 9.61 x 6.69 x 0.31 inches |
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Hoyle Card Games $19.99 “Shuffle the cards and deal yourself in to the greatest card games of all time. HOYLE® drops you right into the action with over 150 classic games, official rules, tips and strategies. From classic games like Cribbage to new favorites like online Texas Hold’em, HOYLE® Card Games 2008 has something for everyone. All games are based on the official rules from HOYLE®, the authority for over 200 years.” |
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Adventus Childrens Music Journey $63.95 Learn all about music from the greatest composers that ever lived. This fully animated interactive program helps children develop musical talent by taking part in entertaining lessons, activities and games. Childrens Music Journey will have your child on the edge of their seat learning right away, and theyll end up reading and playing music. Childrens Music Journey is a software program that incorporates rigorous pedagogy while being a lot of fun for children to use. Childrens Music Journey teaches children to play piano with both hands, read music, compose and improvise. |
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Amazing Learning Games with Rayman $86.03 Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Amazing Learning Games With Rayman is an educational computer game released for the PC by Ubisoft. It was rereleased in 1999 as Rayman Learning Centre. The main goal of the project was to let kids have an involving game experience, while still teaching necessary concepts in Language Arts and Maths. The British version of the game is known as Rayman JuniorThis time, Mr. Dark has stolen the Book of Knowledge, and Rayman is called to retrieve it. A more kidoriented, educational game, this had the player answer questions while playing the game. A right answer would keep Rayman alive, but a wrong one would send him to his doom. It featured three skill levels: first, second, and third grade. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 104 Publication Date: 2011/03/09 Language: English Dimensions: 5.98 x 9.02 x 0.25 inches |
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Learning Online with Games, Simulations, and Virtual Worlds : Strategies for Online Instruction $27.71 No Synopsis Available |
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A Practical Guide to Problem-Based Learning Online $28.49 Problem-based learning online is a burgeoning area, crying out for support in all the disciplines, but particularly health, medicine, education and social care that are already advanced users of problem-based learning in higher education. This book provides highly grounded research based ways for those wanting to change problem-based learning modules and programs from face to face to online approaches, as well as those who have developed e-learning components but who want to adopt problem-based methods. Providing an overview of the current state of problem based learning online, it examines why we’re moving from fact to face to online provision, considers existing forms of provision, outlines common mistakes and strategies to avoid future problems, and shows how to effectively facilitate learning. Illustrated by mini case studies and examples of international projects, it provides guidance on effective design, online collaboration and group dynamics, and explores the common, and complex, decisions faced when choosing which form of problem-based learning to adopt. Including practical information and resources for games and activities, scenarios of problem-based learning in the different disciplines, advice for supporting staff and students, and effectively evaluating the tools, skills and pedagogy needed for learning, this book is an essential guide for all practitioners involved in the design and delivery of problem based learning online. |
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Childrens Literature By Reynolds, Kimberley $16.97 Childrens literature takes many forms works adapted for children in antiquity, picture books and popups and now includes the latest online games and eBooks. This vast and amorphous subject is both intimately related to other areas of literary and cultural investigation but also has its own set of concerns, issues and challenges. From familiar authors including Beatrix Potter and Roald Dahl, classic books such as Pooh, Alice in Wonderland, and The Secret Garden, to modern works including Harry Potter and the Twilight series, thisVery Short Introduction provides an overview of the history. Author: Reynolds, Kimberley Series Title: Very Short Introductions Subtitle: A Very Short Introduction Publication Date: 2011/11/07 Number of Pages: 144 Binding Type: Paperback Language: English Depth: 0.50 Width: 4.50 Height: 6.75 |
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Instant Games For Childrens Ministry $19.99 “INSTANT GAMES FOR CHILDREN’S MINISTRYPlay 101 new use-’em-anywhere games-and it’s as easy as 1-2-3!1. Collect 14 inexpensive, everyday items such as two Ping-Pong balls, a bag of balloons, two bandannas…things that are a SNAP to find!2. Drop the items in a BAG, and…3. You’re READY!You’ll always be prepared with a fun activity, action-packed game, or child-pleasing party idea! They’re in the bag-ready at a moment’s notice! Use these games to:- Help children get better acquainted,- Build friendships among classmates,- Let children burn off extra energy,- Encourage cooperation and teamwork, and- Create a fun, welcoming atmosphere!Games come complete with instructions, rules, and QUICK AND EASY explanations so you’ll have your children laughing and playing in no time!” |
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Learning Company llultchenj Ultimate Childrens Encyclopedia $23.08 A reference tool just for kids to use on their own Product InformationBased on the awardwinning collection of children s reference books from Kingfisher this complete reference library is designed just for children. Browse text articles a time line multimedia extras famous quotations and more. Zak the friendly onscreen guide helps children navigate through the easytoread text and colorful graphics. Children start a search by clicking on objects in Zak s room. Each object represents one of 17 categories such as Animals Sports or History. Jump to related information with over 35 000 links to maps photos time lines videos and other articles. Watch concepts come to life complete with animation music and narration. Pump up your word power Every word is linked to a dictionary definition. Plus find synonyms quotations famous sayings and expressions. Includes Dictionary Thesaurus Atlas Biographies Books of Words and much more Product Features 28 000+ articles with cool graphics audio and lively text make research fun and exciting 35 000 cross links help children quickly find relevant information Thousands of pictures bring topics to life Animated sequences clarify difficult concepts Copyandpaste capabilities make it easy to drop excerpts and pictures into reports System Requirements Windows 98 Menbsp; (not compatible with XP) 486SX/25 MHz or faster 8 MB RAM 6 MB free hard disk space 640×480 monitor 256 colors Windowscompatible sound card amp; speakers 2X CDROM drive Internet access (optional) The online services advertised as part of this product may be changed or discontinued at any time. |
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How To Master Online Learning $10.99 Peterson’s How to Master Online Learning provides information about online degree programs online certifications and continuing education; advice on paying for online classes software and textbooks; and expert strategies for online learning success. Online learning continues to grow and evolve as the most popular form of distance learning. For the most comprehensive online learning guidance including tips on making the most of your online learning experience choose Peterson’s How to Master Online Learning. |
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Slingo Deluxe $19.99 “Slingo Deluxe is the unique and exciting combination of favorite games Bingo and Slots. It was first developed as a traditional 5-reel slot machine in 1995, and became one of the biggest multiplayer online games a year later. This new Slingo is the very first downloadable version of the game that lets you play without being online. It features sharp graphics, saved stats, top ten lists, custom backgrounds plus a brand new challenging game mode – “”PATTERN.”" The Slingo experience appeals to anyone who enjoys playing simple games, winning prizes, and having fun!” |
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Barker Creek LM2615 Learning Magnets Kidwords Sports and Games $25.35 Ages 5 and older Grades K and up Not for children under 3 years. Use our 52piece Kidwords thematic sets to further expand your childrens word choices. Designed to be used with our awardwinning Kidwords or alone. This set includes words that pertain to sports and games. |
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Humongous Book Of Games For Childrens Ministry $29.99 “This colossal collection features 220 new games for children’s ministry, daycare or after-school programming! Games are arranged by age (preschool, lower elementary, upper elementary) and by topics vital for kids, like friendship, God’s love, Jesus’ resurrection, and many other others! All games are indexed by energy level and Scripture. And though all games feature wild fun, each also makes a vital Bible point. Children’s workers will always find just the right game for every lesson or ministry need!” |
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Four Childrens Card Games $9.99 Quadruple the classics! Old Maid, Rummy, Hearts, and Crazy Eights are all here ready to delight a whole new generation. The adorably illustrated cards are faithful reproductions of the Whitman Publishing Company’s original deck, and they’re all neatly packaged in a keepsake box. Take a trip back in time and enjoy a new hand of an old favorite. |
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Childrens Singing Games (1912) $33.24 Set 1 Contains London Bridge, Old Roger, Walking Up The Hillside, Oats And Beans, Three Dukes. In Five Sets. Author: Gomme, Alice Bertha/ Sharp, Cecil J. Binding Type: Hardcover Number of Pages: 32 Publication Date: 2010/05/23 Language: English Dimensions: 8.50 x 11.02 x 0.12 inches |
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Polar Pool $19.99 “Alex and his Polar pals bring an Arctic touch to an already cool sport. Play classic games like 8 and 9-ball, or use power-ups, bonus pockets, and special characters to master the game of Power Pool. Three game modes let you play by yourself, with family, or compete in online matches at any time. As you sharpen your skills, even more comical characters and whimsical levels unlock for your enjoyment. Chalk up your cue and play some pool – just watch out for airborne penguins! Play Polar Pool today.” |
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GameHouse Solitaire Challenge $19.99 “Take a break today with GameHouseSolitaire Challenge, a fantastic collection of solitaire games featuring an original twist. Choose from ten of your favorite solitaire variations that include Klondike, Tri-Peaks, Pyramid, Spider and more! Play a relaxing game of card-matching, or try the all-new Challenge mode that puts a brain-bending spin on classic solitaire. Use the online global statistics tracker to compare your solitaire stats, including longest win-streak, winning percentage and more. Whether you’re looking to relax with a soothing game of cards, face a perplexing challenge, or go for global bragging rights, GameHouse Solitaire Challenge is a unique take on classic family fun!” |
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Massively Multiplayer Online Games $84.44 Combining the fun of the video games with the social interaction of an online community, the Massively Multiplayer Online Games provide an alternative to the reality of our everyday lives. Whether simulated replicas of the real world or completely fantasy based, the virtual realms are becoming more and more populous. Find out more in this book about the MMO worlds, their history and complex economies as well as the dangers of gaming addiction. Author: MillerJones, Edward R. Binding Type: Paperback Number of Pages: 112 Publication Date: 2011/02/01 Language: English Dimensions: 5.98 x 9.02 x 0.27 inches |
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Online Learning $970.13 No Synopsis Available |
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Fun Group Games For Childrens Ministry $17.99 “Includes 100 games that work, year after year. They’re easy to coordinate, great relationship-builders, and are perfect for elementary and junior high school students. Includes every energy level, Scripture, debriefing questions, and subject indexes.” |
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Best Of Childrens Ministry Magazine Games $17.99 “We carefully sorted through ten years of great games from Children’s Ministry Magazine to collect the 110 most exciting, get-everyone-involved games we could find. Here they are! Age-appropriate, connected to Scripture, easy to play, and submitted by children’s ministers who understand the definition of fun. Includes Activity Level, Scripture Reference, and Age Level indexes.” |
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World Mosaics 5 $19.99 “World Mosaics 5 features more than 150 story-mode puzzles! After restoring the Atlantis World Museum, you have been accepted into the Grand Pelasgian University to become an apprentice in Chronology! Solve pictographic puzzles while learning about the origins of Mardi Gras, Oktoberfest, Chinese New Year, and other world holidays as you progress throughout your classes. Graduate to become a Chronologist in World Mosaics 5, a fun and exciting puzzle game!” |
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Nancy Drew: Secret of the Scarlet Hand $9.99 “Between cases, Nancy Drew has taken an internship as Deputy Curator at the Beech Hill Museum in Washington, D.C. But Nancy soon discovers she will be doing more than learning about ancient Mayan artifacts-there have been a series of thefts and the only clue left behind in a mysterious scarlet handprint! Will Nancy be able to put the pieces of this ancient puzzle together? Or will the mystery remain entombed forever? Dare to Playâ„¢ in Nancy Drew: Secret of the Scarlet Hand!” |
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Fruits, Inc $9.99 “Brooke, a major in business administration, has inherited a fruit farm from her grandmother. Full of plans and dreams about it, she needs to start learning everything about fruit farms in order to create a fresh fruit empire! Help Brooke expand across the neighborhood, selling fruits and growing as a business, while always taking care of both people and the environment. Roll up your sleeves and build a fruit empire from almost nothing in Fruits, Inc!” |
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Effectiveness of an Online Learning Environment $100.37 Online learning or elearning is becoming an emergent learning method that several institutions have deployed at their organizations. Initial achievements of online learning environment have partially proved its outstanding features. However, a comprehensive evaluation of the existing online learning systems is necessary, especially effective evaluation of online learning environment comparing with traditional learning environment. In this book, a framework to measure comparative effectiveness between two these learning environments was developed based on Kirkpatricks fourlevels evaluation model and then a case study was applied to test two first levels of the framework. These four evaluation levels include participants reaction, learning achievements, behaviour of students, and results. The results of data analysis based on hypothesis testing indicated that between two first levels that were tested there is a significant difference in students learning achievements in favor of online learning method. Author: Dien, Tran Thanh Binding Type: Paperback Number of Pages: 94 Publication Date: 2010/09/02 Language: English Dimensions: 6.00 x 9.02 x 0.23 inches |
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Voodoo Whisperer: Curse of a Legend – Collector’s Edition $19.99 “The Collector’s Edition of Voodoo Whisperer: Curse of a Legend is a chilling hidden object game set in 19th century New Orleans! Mentored by one of the most powerful voodoo priestesses in the world, Lillian is slowly learning to use her power. But, a dark force has settled over New Orleans, and Lillian’s teacher has been cursed. The entire town has been put into a deep sleep by a mysterious evil force. Help Lillian and her allies to reveal the dark secrets of voodoo in order to save her teacher and friends in this special Collector’s Edition of Voodoo Whisperer: Curse of a Legend!” |
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Band of Bugs $19.99 “A new, dark threat has appeared in the bug kingdom. Enemy forces with a mysterious leader and unknown purpose encroach deeper into the Queen’s lands. Only Maal, an unproven soldier with singular origins, and his small band of friends have the strength to repel them. Battle to expel these new foes, thwart their shadowy goals and uncover the secrets of Maal’s past in this fast-paced tactics strategy game. Band of Bugs features a full story-based campaign, online play, and a level editor that lets you design custom scenarios and share them with your friends online!” |
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